UNPKG

arcade-physics

Version:
38 lines 1.18 kB
/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Translates the given Array Matrix by shifting each column and row the * amount specified. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.Translate * @since 3.50.0 * * @generic T * @genericUse {T[][]} - [matrix,$return] * * @param {T[][]} [matrix] - The array matrix to translate. * @param {number} [x=0] - The amount to horizontally translate the matrix by. * @param {number} [y=0] - The amount to vertically translate the matrix by. * * @return {T[][]} The translated matrix. */ declare const TranslateMatrix: (matrix: any, x: any, y: any) => any; export { TranslateMatrix }; //# sourceMappingURL=TranslateMatrix.d.ts.map