UNPKG

arcade-physics

Version:
41 lines 1.22 kB
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.RotateRight = void 0; const RotateMatrix_1 = require("./RotateMatrix"); /** * Rotates the array matrix to the left (or -90 degrees) * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.RotateRight * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [matrix,$return] * * @param {T[][]} [matrix] - The array to rotate. * * @return {T[][]} The rotated matrix array. The source matrix should be discard for the returned matrix. */ const RotateRight = matrix => { return (0, RotateMatrix_1.RotateMatrix)(matrix, -90); }; exports.RotateRight = RotateRight; //# sourceMappingURL=RotateRight.js.map