arcade-physics
Version:
Use Arcade Physics without Phaser.
43 lines • 1.17 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.ReverseRows = void 0;
/**
* Reverses the rows in the given Array Matrix.
*
* A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows)
* have the same length. There must be at least two rows. This is an example matrix:
*
* ```
* [
* [ 1, 1, 1, 1, 1, 1 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 2, 0, 1, 2, 0, 4 ],
* [ 2, 0, 3, 4, 0, 4 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 3, 3, 3, 3, 3, 3 ]
* ]
* ```
*
* @function Phaser.Utils.Array.Matrix.ReverseRows
* @since 3.0.0
*
* @generic T
* @genericUse {T[][]} - [matrix,$return]
*
* @param {T[][]} [matrix] - The array matrix to reverse the rows for.
*
* @return {T[][]} The column reversed matrix.
*/
const ReverseRows = matrix => {
for (let i = 0; i < matrix.length; i++) {
matrix[i].reverse();
}
return matrix;
};
exports.ReverseRows = ReverseRows;
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