arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 966 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Reverses the rows in the given Array Matrix.
*
* A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows)
* have the same length. There must be at least two rows. This is an example matrix:
*
* ```
* [
* [ 1, 1, 1, 1, 1, 1 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 2, 0, 1, 2, 0, 4 ],
* [ 2, 0, 3, 4, 0, 4 ],
* [ 2, 0, 0, 0, 0, 4 ],
* [ 3, 3, 3, 3, 3, 3 ]
* ]
* ```
*
* @function Phaser.Utils.Array.Matrix.ReverseRows
* @since 3.0.0
*
* @generic T
* @genericUse {T[][]} - [matrix,$return]
*
* @param {T[][]} [matrix] - The array matrix to reverse the rows for.
*
* @return {T[][]} The column reversed matrix.
*/
declare const ReverseRows: (matrix: any) => any;
export { ReverseRows };
//# sourceMappingURL=ReverseRows.d.ts.map