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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ReverseColumns = void 0; /** * Reverses the columns in the given Array Matrix. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.ReverseColumns * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [matrix,$return] * * @param {T[][]} [matrix] - The array matrix to reverse the columns for. * * @return {T[][]} The column reversed matrix. */ const ReverseColumns = matrix => { return matrix.reverse(); }; exports.ReverseColumns = ReverseColumns; //# sourceMappingURL=ReverseColumns.js.map