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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.CheckMatrix = void 0; /** * Checks if an array can be used as a matrix. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.CheckMatrix * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [matrix] * * @param {T[][]} [matrix] - The array to check. * * @return {boolean} `true` if the given `matrix` array is a valid matrix. */ const CheckMatrix = matrix => { if (!Array.isArray(matrix) || matrix.length < 2 || !Array.isArray(matrix[0])) { return false; } // How long is the first row? const size = matrix[0].length; // Validate the rest of the rows are the same length for (let i = 1; i < matrix.length; i++) { if (matrix[i].length !== size) { return false; } } return true; }; exports.CheckMatrix = CheckMatrix; //# sourceMappingURL=CheckMatrix.js.map