arcade-physics
Version:
Use Arcade Physics without Phaser.
44 lines • 1.28 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Utils.Array
*/
export * as Matrix from './matrix';
export * from './Add';
export * from './AddAt';
export * from './BringToTop';
export * from './CountAllMatching';
export * from './Each';
export * from './EachInRange';
export * from './FindClosestInSorted';
export * from './GetAll';
export * from './GetFirst';
export * from './GetRandom';
export * from './MoveDown';
export * from './MoveTo';
export * from './MoveUp';
export * from './MoveAbove';
export * from './MoveBelow';
export * from './NumberArray';
export * from './NumberArrayStep';
export * from './QuickSelect';
export * from './Range';
export * from './Remove';
export * from './RemoveAt';
export * from './RemoveBetween';
export * from './RemoveRandomElement';
export * from './Replace';
export * from './RotateLeft';
export * from './RotateRight';
export * from './SafeRange';
export * from './SendToBack';
export * from './SetAll';
export * from './Shuffle';
export * from './SortByDigits';
export * from './SpliceOne';
export * from './StableSort';
export * from './Swap';
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