arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 823 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @author Angry Bytes (and contributors)
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* An in-place stable array sort, because `Array#sort()` is not guaranteed stable.
*
* This is an implementation of merge sort, without recursion.
*
* Function based on the Two-Screen/stable sort 0.1.8 from https://github.com/Two-Screen/stable
*
* @function Phaser.Utils.Array.StableSort
* @since 3.0.0
*
* @param {array} array - The input array to be sorted.
* @param {function} [compare] - The comparison function.
*
* @return {array} The sorted result.
*/
declare const StableSort: (array: any, compare: any) => any;
export { StableSort };
//# sourceMappingURL=StableSort.d.ts.map