arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 1.02 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SpliceOne = void 0;
/**
* Removes a single item from an array and returns it without creating gc, like the native splice does.
* Based on code by Mike Reinstein.
*
* @function Phaser.Utils.Array.SpliceOne
* @since 3.0.0
*
* @param {array} array - The array to splice from.
* @param {number} index - The index of the item which should be spliced.
*
* @return {*} The item which was spliced (removed).
*/
const SpliceOne = (array, index) => {
if (index >= array.length) {
return;
}
const len = array.length - 1;
const item = array[index];
for (let i = index; i < len; i++) {
array[i] = array[i + 1];
}
array.length = len;
return item;
};
exports.SpliceOne = SpliceOne;
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