arcade-physics
Version:
Use Arcade Physics without Phaser.
48 lines • 1.77 kB
JavaScript
;
/* eslint-disable no-prototype-builtins */
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SetAll = void 0;
const SafeRange_1 = require("./SafeRange");
/**
* Scans the array for elements with the given property. If found, the property is set to the `value`.
*
* For example: `SetAll('visible', true)` would set all elements that have a `visible` property to `false`.
*
* Optionally you can specify a start and end index. For example if the array had 100 elements,
* and you set `startIndex` to 0 and `endIndex` to 50, it would update only the first 50 elements.
*
* @function Phaser.Utils.Array.SetAll
* @since 3.4.0
*
* @param {array} array - The array to search.
* @param {string} property - The property to test for on each array element.
* @param {*} value - The value to set the property to.
* @param {number} [startIndex] - An optional start index to search from.
* @param {number} [endIndex] - An optional end index to search to.
*
* @return {array} The input array.
*/
const SetAll = (array, property, value, startIndex, endIndex) => {
if (startIndex === undefined) {
startIndex = 0;
}
if (endIndex === undefined) {
endIndex = array.length;
}
if ((0, SafeRange_1.SafeRange)(array, startIndex, endIndex)) {
for (let i = startIndex; i < endIndex; i++) {
const entry = array[i];
if (entry.hasOwnProperty(property)) {
entry[property] = value;
}
}
}
return array;
};
exports.SetAll = SetAll;
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