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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.SendToBack = void 0; /** * Moves the given element to the bottom of the array. * The array is modified in-place. * * @function Phaser.Utils.Array.SendToBack * @since 3.4.0 * * @param {array} array - The array. * @param {*} item - The element to move. * * @return {*} The element that was moved. */ const SendToBack = (array, item) => { const currentIndex = array.indexOf(item); if (currentIndex !== -1 && currentIndex > 0) { array.splice(currentIndex, 1); array.unshift(item); } return item; }; exports.SendToBack = SendToBack; //# sourceMappingURL=SendToBack.js.map