arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 1.2 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SafeRange = void 0;
/**
* Tests if the start and end indexes are a safe range for the given array.
*
* @function Phaser.Utils.Array.SafeRange
* @since 3.4.0
*
* @param {array} array - The array to check.
* @param {number} startIndex - The start index.
* @param {number} endIndex - The end index.
* @param {boolean} [throwError=true] - Throw an error if the range is out of bounds.
*
* @return {boolean} True if the range is safe, otherwise false.
*/
const SafeRange = (array, startIndex, endIndex, throwError = true) => {
const len = array.length;
if (startIndex < 0 || startIndex > len || startIndex >= endIndex || endIndex > len || startIndex + endIndex > len) {
if (throwError) {
throw new Error('Range Error: Values outside acceptable range');
}
return false;
}
else {
return true;
}
};
exports.SafeRange = SafeRange;
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