arcade-physics
Version:
Use Arcade Physics without Phaser.
21 lines • 782 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Tests if the start and end indexes are a safe range for the given array.
*
* @function Phaser.Utils.Array.SafeRange
* @since 3.4.0
*
* @param {array} array - The array to check.
* @param {number} startIndex - The start index.
* @param {number} endIndex - The end index.
* @param {boolean} [throwError=true] - Throw an error if the range is out of bounds.
*
* @return {boolean} True if the range is safe, otherwise false.
*/
declare const SafeRange: (array: any, startIndex: any, endIndex: any, throwError?: boolean) => boolean;
export { SafeRange };
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