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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.RotateRight = void 0; /** * Moves the element at the end of the array to the start, shifting all items in the process. * The "rotation" happens to the right. * * @function Phaser.Utils.Array.RotateRight * @since 3.0.0 * * @param {array} array - The array to shift to the right. This array is modified in place. * @param {number} [total=1] - The number of times to shift the array. * * @return {*} The most recently shifted element. */ const RotateRight = (array, total) => { if (total === undefined) { total = 1; } let element = null; for (let i = 0; i < total; i++) { element = array.pop(); array.unshift(element); } return element; }; exports.RotateRight = RotateRight; //# sourceMappingURL=RotateRight.js.map