arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 1.18 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Replace = void 0;
/**
* Replaces an element of the array with the new element.
* The new element cannot already be a member of the array.
* The array is modified in-place.
*
* @function Phaser.Utils.Array.Replace
* @since 3.4.0
*
* @param {array} array - The array to search within.
* @param {*} oldChild - The element in the array that will be replaced.
* @param {*} newChild - The element to be inserted into the array at the position of `oldChild`.
*
* @return {boolean} Returns true if the oldChild was successfully replaced, otherwise returns false.
*/
const Replace = (array, oldChild, newChild) => {
const index1 = array.indexOf(oldChild);
const index2 = array.indexOf(newChild);
if (index1 !== -1 && index2 === -1) {
array[index1] = newChild;
return true;
}
else {
return false;
}
};
exports.Replace = Replace;
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