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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Replaces an element of the array with the new element. * The new element cannot already be a member of the array. * The array is modified in-place. * * @function Phaser.Utils.Array.Replace * @since 3.4.0 * * @param {array} array - The array to search within. * @param {*} oldChild - The element in the array that will be replaced. * @param {*} newChild - The element to be inserted into the array at the position of `oldChild`. * * @return {boolean} Returns true if the oldChild was successfully replaced, otherwise returns false. */ declare const Replace: (array: any, oldChild: any, newChild: any) => boolean; export { Replace }; //# sourceMappingURL=Replace.d.ts.map