arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 863 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Replaces an element of the array with the new element.
* The new element cannot already be a member of the array.
* The array is modified in-place.
*
* @function Phaser.Utils.Array.Replace
* @since 3.4.0
*
* @param {array} array - The array to search within.
* @param {*} oldChild - The element in the array that will be replaced.
* @param {*} newChild - The element to be inserted into the array at the position of `oldChild`.
*
* @return {boolean} Returns true if the oldChild was successfully replaced, otherwise returns false.
*/
declare const Replace: (array: any, oldChild: any, newChild: any) => boolean;
export { Replace };
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