arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 999 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Removes the item from the given position in the array.
*
* The array is modified in-place.
*
* You can optionally specify a callback to be invoked for the item if it is successfully removed from the array.
*
* @function Phaser.Utils.Array.RemoveAt
* @since 3.4.0
*
* @param {array} array - The array to be modified.
* @param {number} index - The array index to remove the item from. The index must be in bounds or it will throw an error.
* @param {function} [callback] - A callback to be invoked for the item removed from the array.
* @param {object} [context] - The context in which the callback is invoked.
*
* @return {*} The item that was removed.
*/
declare const RemoveAt: (array: any, index: any, callback?: any, context?: any) => any;
export { RemoveAt };
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