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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Range = void 0; const GetValue_1 = __importDefault(require("../object/GetValue")); const Shuffle_1 = require("./Shuffle"); const BuildChunk = (a, b, qty) => { const out = []; for (let aIndex = 0; aIndex < a.length; aIndex++) { for (let bIndex = 0; bIndex < b.length; bIndex++) { for (let i = 0; i < qty; i++) { out.push({ a: a[aIndex], b: b[bIndex] }); } } } return out; }; /** * Creates an array populated with a range of values, based on the given arguments and configuration object. * * Range ([a,b,c], [1,2,3]) = * a1, a2, a3, b1, b2, b3, c1, c2, c3 * * Range ([a,b], [1,2,3], qty = 3) = * a1, a1, a1, a2, a2, a2, a3, a3, a3, b1, b1, b1, b2, b2, b2, b3, b3, b3 * * Range ([a,b,c], [1,2,3], repeat x1) = * a1, a2, a3, b1, b2, b3, c1, c2, c3, a1, a2, a3, b1, b2, b3, c1, c2, c3 * * Range ([a,b], [1,2], repeat -1 = endless, max = 14) = * Maybe if max is set then repeat goes to -1 automatically? * a1, a2, b1, b2, a1, a2, b1, b2, a1, a2, b1, b2, a1, a2 (capped at 14 elements) * * Range ([a], [1,2,3,4,5], random = true) = * a4, a1, a5, a2, a3 * * Range ([a, b], [1,2,3], random = true) = * b3, a2, a1, b1, a3, b2 * * Range ([a, b, c], [1,2,3], randomB = true) = * a3, a1, a2, b2, b3, b1, c1, c3, c2 * * Range ([a], [1,2,3,4,5], yoyo = true) = * a1, a2, a3, a4, a5, a5, a4, a3, a2, a1 * * Range ([a, b], [1,2,3], yoyo = true) = * a1, a2, a3, b1, b2, b3, b3, b2, b1, a3, a2, a1 * * @function Phaser.Utils.Array.Range * @since 3.0.0 * * @param {array} a - The first array of range elements. * @param {array} b - The second array of range elements. * @param {object} [options] - A range configuration object. Can contain: repeat, random, randomB, yoyo, max, qty. * * @return {array} An array of arranged elements. */ const Range = (a, b, options) => { const max = (0, GetValue_1.default)(options, 'max', 0); const qty = (0, GetValue_1.default)(options, 'qty', 1); const random = (0, GetValue_1.default)(options, 'random', false); const randomB = (0, GetValue_1.default)(options, 'randomB', false); let repeat = (0, GetValue_1.default)(options, 'repeat', 0); const yoyo = (0, GetValue_1.default)(options, 'yoyo', false); let out = []; if (randomB) { (0, Shuffle_1.Shuffle)(b); } // Endless repeat, so limit by max if (repeat === -1) { if (max === 0) { repeat = 0; } else { // Work out how many repeats we need let total = a.length * b.length * qty; if (yoyo) { total *= 2; } repeat = Math.ceil(max / total); } } for (let i = 0; i <= repeat; i++) { const chunk = BuildChunk(a, b, qty); if (random) { (0, Shuffle_1.Shuffle)(chunk); } out = out.concat(chunk); if (yoyo) { chunk.reverse(); out = out.concat(chunk); } } if (max) { out.splice(max); } return out; }; exports.Range = Range; //# sourceMappingURL=Range.js.map