arcade-physics
Version:
Use Arcade Physics without Phaser.
45 lines • 1.36 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Create an array of numbers (positive and/or negative) progressing from `start`
* up to but not including `end` by advancing by `step`.
*
* If `start` is less than `end` a zero-length range is created unless a negative `step` is specified.
*
* Certain values for `start` and `end` (eg. NaN/undefined/null) are currently coerced to 0;
* for forward compatibility make sure to pass in actual numbers.
*
* @example
* NumberArrayStep(4);
* // => [0, 1, 2, 3]
*
* NumberArrayStep(1, 5);
* // => [1, 2, 3, 4]
*
* NumberArrayStep(0, 20, 5);
* // => [0, 5, 10, 15]
*
* NumberArrayStep(0, -4, -1);
* // => [0, -1, -2, -3]
*
* NumberArrayStep(1, 4, 0);
* // => [1, 1, 1]
*
* NumberArrayStep(0);
* // => []
*
* @function Phaser.Utils.Array.NumberArrayStep
* @since 3.0.0
*
* @param {number} [start=0] - The start of the range.
* @param {number} [end=null] - The end of the range.
* @param {number} [step=1] - The value to increment or decrement by.
*
* @return {number[]} The array of number values.
*/
declare const NumberArrayStep: (start: any, end: any, step: any) => any[];
export { NumberArrayStep };
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