arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Create an array representing the range of numbers (usually integers), between, and inclusive of,
* the given `start` and `end` arguments. For example:
*
* `let array = Phaser.Utils.Array.NumberArray(2, 4); // array = [2, 3, 4]`
* `let array = Phaser.Utils.Array.NumberArray(0, 9); // array = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]`
* `let array = Phaser.Utils.Array.NumberArray(8, 2); // array = [8, 7, 6, 5, 4, 3, 2]`
*
* This is equivalent to `Phaser.Utils.Array.NumberArrayStep(start, end, 1)`.
*
* You can optionally provide a prefix and / or suffix string. If given the array will contain
* strings, not integers. For example:
*
* `let array = Phaser.Utils.Array.NumberArray(1, 4, 'Level '); // array = ["Level 1", "Level 2", "Level 3", "Level 4"]`
* `let array = Phaser.Utils.Array.NumberArray(5, 7, 'HD-', '.png'); // array = ["HD-5.png", "HD-6.png", "HD-7.png"]`
*
* @function Phaser.Utils.Array.NumberArray
* @since 3.0.0
*
* @param {number} start - The minimum value the array starts with.
* @param {number} end - The maximum value the array contains.
* @param {string} [prefix] - Optional prefix to place before the number. If provided the array will contain strings, not integers.
* @param {string} [suffix] - Optional suffix to place after the number. If provided the array will contain strings, not integers.
*
* @return {(number[]|string[])} The array of number values, or strings if a prefix or suffix was provided.
*/
export declare const NumberArray: (start: any, end: any, prefix: any, suffix: any) => any[];
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