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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.MoveUp = void 0; /** * Moves the given array element up one place in the array. * The array is modified in-place. * * @function Phaser.Utils.Array.MoveUp * @since 3.4.0 * * @param {array} array - The input array. * @param {*} item - The element to move up the array. * * @return {array} The input array. */ const MoveUp = (array, item) => { const currentIndex = array.indexOf(item); if (currentIndex !== -1 && currentIndex < array.length - 1) { // The element one above `item` in the array const item2 = array[currentIndex + 1]; const index2 = array.indexOf(item2); array[currentIndex] = item2; array[index2] = item; } return array; }; exports.MoveUp = MoveUp; //# sourceMappingURL=MoveUp.js.map