arcade-physics
Version:
Use Arcade Physics without Phaser.
32 lines • 1.17 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.GetRandom = void 0;
/**
* Returns a Random element from the array.
*
* @function Phaser.Utils.Array.GetRandom
* @since 3.0.0
*
* @param {array} array - The array to select the random entry from.
* @param {number} [startIndex=0] - An optional start index.
* @param {number} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from.
*
* @return {*} A random element from the array, or `null` if no element could be found in the range given.
*/
const GetRandom = (array, startIndex, length) => {
if (startIndex === undefined) {
startIndex = 0;
}
if (length === undefined) {
length = array.length;
}
const randomIndex = startIndex + Math.floor(Math.random() * length);
return array[randomIndex] === undefined ? null : array[randomIndex];
};
exports.GetRandom = GetRandom;
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