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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns a Random element from the array. * * @function Phaser.Utils.Array.GetRandom * @since 3.0.0 * * @param {array} array - The array to select the random entry from. * @param {number} [startIndex=0] - An optional start index. * @param {number} [length=array.length] - An optional length, the total number of elements (from the startIndex) to choose from. * * @return {*} A random element from the array, or `null` if no element could be found in the range given. */ export declare const GetRandom: (array: any, startIndex: any, length: any) => any; //# sourceMappingURL=GetRandom.d.ts.map