arcade-physics
Version:
Use Arcade Physics without Phaser.
49 lines • 2.07 kB
JavaScript
;
/* eslint-disable no-prototype-builtins */
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.GetFirst = void 0;
const SafeRange_1 = require("./SafeRange");
/**
* Returns the first element in the array.
*
* You can optionally specify a matching criteria using the `property` and `value` arguments.
*
* For example: `getAll('visible', true)` would return the first element that had its `visible` property set.
*
* Optionally you can specify a start and end index. For example if the array had 100 elements,
* and you set `startIndex` to 0 and `endIndex` to 50, it would search only the first 50 elements.
*
* @function Phaser.Utils.Array.GetFirst
* @since 3.4.0
*
* @param {array} array - The array to search.
* @param {string} [property] - The property to test on each array element.
* @param {*} [value] - The value to test the property against. Must pass a strict (`===`) comparison check.
* @param {number} [startIndex=0] - An optional start index to search from.
* @param {number} [endIndex=array.length] - An optional end index to search up to (but not included)
*
* @return {object} The first matching element from the array, or `null` if no element could be found in the range given.
*/
const GetFirst = (array, property, value, startIndex = 0, endIndex) => {
if (endIndex === undefined) {
endIndex = array.length;
}
if ((0, SafeRange_1.SafeRange)(array, startIndex, endIndex)) {
for (let i = startIndex; i < endIndex; i++) {
const child = array[i];
if (!property ||
(property && value === undefined && child.hasOwnProperty(property)) ||
(property && value !== undefined && child[property] === value)) {
return child;
}
}
}
return null;
};
exports.GetFirst = GetFirst;
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