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arcade-physics

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"use strict"; /* eslint-disable no-prototype-builtins */ /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.GetFirst = void 0; const SafeRange_1 = require("./SafeRange"); /** * Returns the first element in the array. * * You can optionally specify a matching criteria using the `property` and `value` arguments. * * For example: `getAll('visible', true)` would return the first element that had its `visible` property set. * * Optionally you can specify a start and end index. For example if the array had 100 elements, * and you set `startIndex` to 0 and `endIndex` to 50, it would search only the first 50 elements. * * @function Phaser.Utils.Array.GetFirst * @since 3.4.0 * * @param {array} array - The array to search. * @param {string} [property] - The property to test on each array element. * @param {*} [value] - The value to test the property against. Must pass a strict (`===`) comparison check. * @param {number} [startIndex=0] - An optional start index to search from. * @param {number} [endIndex=array.length] - An optional end index to search up to (but not included) * * @return {object} The first matching element from the array, or `null` if no element could be found in the range given. */ const GetFirst = (array, property, value, startIndex = 0, endIndex) => { if (endIndex === undefined) { endIndex = array.length; } if ((0, SafeRange_1.SafeRange)(array, startIndex, endIndex)) { for (let i = startIndex; i < endIndex; i++) { const child = array[i]; if (!property || (property && value === undefined && child.hasOwnProperty(property)) || (property && value !== undefined && child[property] === value)) { return child; } } } return null; }; exports.GetFirst = GetFirst; //# sourceMappingURL=GetFirst.js.map