arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 1.39 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Returns the first element in the array.
*
* You can optionally specify a matching criteria using the `property` and `value` arguments.
*
* For example: `getAll('visible', true)` would return the first element that had its `visible` property set.
*
* Optionally you can specify a start and end index. For example if the array had 100 elements,
* and you set `startIndex` to 0 and `endIndex` to 50, it would search only the first 50 elements.
*
* @function Phaser.Utils.Array.GetFirst
* @since 3.4.0
*
* @param {array} array - The array to search.
* @param {string} [property] - The property to test on each array element.
* @param {*} [value] - The value to test the property against. Must pass a strict (`===`) comparison check.
* @param {number} [startIndex=0] - An optional start index to search from.
* @param {number} [endIndex=array.length] - An optional end index to search up to (but not included)
*
* @return {object} The first matching element from the array, or `null` if no element could be found in the range given.
*/
export declare const GetFirst: (array: any, property: any, value: any, startIndex?: number, endIndex?: any) => any;
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