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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns the first element in the array. * * You can optionally specify a matching criteria using the `property` and `value` arguments. * * For example: `getAll('visible', true)` would return the first element that had its `visible` property set. * * Optionally you can specify a start and end index. For example if the array had 100 elements, * and you set `startIndex` to 0 and `endIndex` to 50, it would search only the first 50 elements. * * @function Phaser.Utils.Array.GetFirst * @since 3.4.0 * * @param {array} array - The array to search. * @param {string} [property] - The property to test on each array element. * @param {*} [value] - The value to test the property against. Must pass a strict (`===`) comparison check. * @param {number} [startIndex=0] - An optional start index to search from. * @param {number} [endIndex=array.length] - An optional end index to search up to (but not included) * * @return {object} The first matching element from the array, or `null` if no element could be found in the range given. */ export declare const GetFirst: (array: any, property: any, value: any, startIndex?: number, endIndex?: any) => any; //# sourceMappingURL=GetFirst.d.ts.map