arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 1.28 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Returns all elements in the array.
*
* You can optionally specify a matching criteria using the `property` and `value` arguments.
*
* For example: `getAll('visible', true)` would return only elements that have their visible property set.
*
* Optionally you can specify a start and end index. For example if the array had 100 elements,
* and you set `startIndex` to 0 and `endIndex` to 50, it would return matches from only
* the first 50 elements.
*
* @function Phaser.Utils.Array.GetAll
* @since 3.4.0
*
* @param {array} array - The array to search.
* @param {string} [property] - The property to test on each array element.
* @param {*} [value] - The value to test the property against. Must pass a strict (`===`) comparison check.
* @param {number} [startIndex] - An optional start index to search from.
* @param {number} [endIndex] - An optional end index to search to.
*
* @return {array} All matching elements from the array.
*/
export declare const GetAll: (array: any, property: any, value: any, startIndex: any, endIndex: any) => any[];
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