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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.EachInRange = void 0; const SafeRange_1 = require("./SafeRange"); /** * Passes each element in the array, between the start and end indexes, to the given callback. * * @function Phaser.Utils.Array.EachInRange * @since 3.4.0 * * @param {array} array - The array to search. * @param {function} callback - A callback to be invoked for each item in the array. * @param {object} context - The context in which the callback is invoked. * @param {number} startIndex - The start index to search from. * @param {number} endIndex - The end index to search to. * @param {...*} [args] - Additional arguments that will be passed to the callback, after the child. * * @return {array} The input array. */ const EachInRange = function (array, callback, context, startIndex, endIndex) { if (startIndex === undefined) { startIndex = 0; } if (endIndex === undefined) { endIndex = array.length; } if ((0, SafeRange_1.SafeRange)(array, startIndex, endIndex)) { let i; const args = [null]; for (i = 5; i < arguments.length; i++) { args.push(arguments[i]); } for (i = startIndex; i < endIndex; i++) { args[0] = array[i]; callback.apply(context, args); } } return array; }; exports.EachInRange = EachInRange; //# sourceMappingURL=EachInRange.js.map