arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 970 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Passes each element in the array, between the start and end indexes, to the given callback.
*
* @function Phaser.Utils.Array.EachInRange
* @since 3.4.0
*
* @param {array} array - The array to search.
* @param {function} callback - A callback to be invoked for each item in the array.
* @param {object} context - The context in which the callback is invoked.
* @param {number} startIndex - The start index to search from.
* @param {number} endIndex - The end index to search to.
* @param {...*} [args] - Additional arguments that will be passed to the callback, after the child.
*
* @return {array} The input array.
*/
export declare const EachInRange: (array: any, callback: any, context: any, startIndex: any, endIndex: any) => any;
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