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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Passes each element in the array, between the start and end indexes, to the given callback. * * @function Phaser.Utils.Array.EachInRange * @since 3.4.0 * * @param {array} array - The array to search. * @param {function} callback - A callback to be invoked for each item in the array. * @param {object} context - The context in which the callback is invoked. * @param {number} startIndex - The start index to search from. * @param {number} endIndex - The end index to search to. * @param {...*} [args] - Additional arguments that will be passed to the callback, after the child. * * @return {array} The input array. */ export declare const EachInRange: (array: any, callback: any, context: any, startIndex: any, endIndex: any) => any; //# sourceMappingURL=EachInRange.d.ts.map