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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Each = void 0; /** * Passes each element in the array to the given callback. * * @function Phaser.Utils.Array.Each * @since 3.4.0 * * @param {array} array - The array to search. * @param {function} callback - A callback to be invoked for each item in the array. * @param {object} context - The context in which the callback is invoked. * @param {...*} [args] - Additional arguments that will be passed to the callback, after the current array item. * * @return {array} The input array. */ const Each = function (array, callback, context) { let i; const args = [null]; for (i = 3; i < arguments.length; i++) { args.push(arguments[i]); } for (i = 0; i < array.length; i++) { args[0] = array[i]; callback.apply(context, args); } return array; }; exports.Each = Each; //# sourceMappingURL=Each.js.map