arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 1.33 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Adds the given item, or array of items, to the array.
*
* Each item must be unique within the array.
*
* The array is modified in-place and returned.
*
* You can optionally specify a limit to the maximum size of the array. If the quantity of items being
* added will take the array length over this limit, it will stop adding once the limit is reached.
*
* You can optionally specify a callback to be invoked for each item successfully added to the array.
*
* @function Phaser.Utils.Array.Add
* @since 3.4.0
*
* @param {array} array - The array to be added to.
* @param {any|any[]} item - The item, or array of items, to add to the array. Each item must be unique within the array.
* @param {number} [limit] - Optional limit which caps the size of the array.
* @param {function} [callback] - A callback to be invoked for each item successfully added to the array.
* @param {object} [context] - The context in which the callback is invoked.
*
* @return {array} The input array.
*/
export declare const Add: (array: any[], item: any | any[], limit?: number, callback?: any, context?: any) => any;
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