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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Adds the given item, or array of items, to the array. * * Each item must be unique within the array. * * The array is modified in-place and returned. * * You can optionally specify a limit to the maximum size of the array. If the quantity of items being * added will take the array length over this limit, it will stop adding once the limit is reached. * * You can optionally specify a callback to be invoked for each item successfully added to the array. * * @function Phaser.Utils.Array.Add * @since 3.4.0 * * @param {array} array - The array to be added to. * @param {any|any[]} item - The item, or array of items, to add to the array. Each item must be unique within the array. * @param {number} [limit] - Optional limit which caps the size of the array. * @param {function} [callback] - A callback to be invoked for each item successfully added to the array. * @param {object} [context] - The context in which the callback is invoked. * * @return {array} The input array. */ export declare const Add: (array: any[], item: any | any[], limit?: number, callback?: any, context?: any) => any; //# sourceMappingURL=Add.d.ts.map