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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Tilemaps.TilemapConfig * @since 3.0.0 * * @property {string} [key] - The key in the Phaser cache that corresponds to the loaded tilemap data. * @property {number[][]} [data] - Instead of loading from the cache, you can also load directly from a 2D array of tile indexes. * @property {number} [tileWidth=32] - The width of a tile in pixels. * @property {number} [tileHeight=32] - The height of a tile in pixels. * @property {number} [width=10] - The width of the map in tiles. * @property {number} [height=10] - The height of the map in tiles. * @property {boolean} [insertNull=false] - Controls how empty tiles, tiles with an index of -1, * in the map data are handled. If `true`, empty locations will get a value of `null`. If `false`, * empty location will get a Tile object with an index of -1. If you've a large sparsely populated * map and the tile data doesn't need to change then setting this value to `true` will help with * memory consumption. However if your map is small or you need to update the tiles dynamically, * then leave the default value set. */ //# sourceMappingURL=TilemapConfig.js.map