arcade-physics
Version:
Use Arcade Physics without Phaser.
13 lines • 459 B
JavaScript
;
/**
* @typedef {object} Phaser.Types.Tilemaps.GIDData
* @since 3.0.0
*
* @property {number} gid - The Tiled GID.
* @property {boolean} flippedHorizontal - Horizontal flip flag.
* @property {boolean} flippedVertical - Vertical flip flag.
* @property {boolean} flippedAntiDiagonal - Diagonal flip flag.
* @property {number} rotation - Amount of rotation.
* @property {boolean} flipped - Is flipped?
*/
//# sourceMappingURL=GIDData.js.map