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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Tilemaps.GIDData * @since 3.0.0 * * @property {number} gid - The Tiled GID. * @property {boolean} flippedHorizontal - Horizontal flip flag. * @property {boolean} flippedVertical - Vertical flip flag. * @property {boolean} flippedAntiDiagonal - Diagonal flip flag. * @property {number} rotation - Amount of rotation. * @property {boolean} flipped - Is flipped? */ //# sourceMappingURL=GIDData.js.map