arcade-physics
Version:
Use Arcade Physics without Phaser.
13 lines • 744 B
JavaScript
;
/**
* @typedef {object} Phaser.Types.Tilemaps.DebugStyleOptions
* @since 3.0.0
*
* @property {?Phaser.Display.Color} [styleConfig.tileColor=blue] - Color to use for drawing a filled rectangle at
* non-colliding tile locations. If set to null, non-colliding tiles will not be drawn.
* @property {?Phaser.Display.Color} [styleConfig.collidingTileColor=orange] - Color to use for drawing a filled
* rectangle at colliding tile locations. If set to null, colliding tiles will not be drawn.
* @property {?Phaser.Display.Color} [styleConfig.faceColor=grey] - Color to use for drawing a line at interesting
* tile faces. If set to null, interesting tile faces will not be drawn.
*/
//# sourceMappingURL=DebugStyleOptions.js.map