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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Tilemaps.DebugStyleOptions * @since 3.0.0 * * @property {?Phaser.Display.Color} [styleConfig.tileColor=blue] - Color to use for drawing a filled rectangle at * non-colliding tile locations. If set to null, non-colliding tiles will not be drawn. * @property {?Phaser.Display.Color} [styleConfig.collidingTileColor=orange] - Color to use for drawing a filled * rectangle at colliding tile locations. If set to null, colliding tiles will not be drawn. * @property {?Phaser.Display.Color} [styleConfig.faceColor=grey] - Color to use for drawing a line at interesting * tile faces. If set to null, interesting tile faces will not be drawn. */ //# sourceMappingURL=DebugStyleOptions.js.map