arcade-physics
Version:
Use Arcade Physics without Phaser.
12 lines • 817 B
TypeScript
export const AssignTileProperties: (mapData: Phaser.Tilemaps.MapData) => void;
export const Base64Decode: (data: any) => any[];
export const BuildTilesetIndex: (mapData: Phaser.Tilemaps.MapData) => any[];
export const CreateGroupLayer: (json: any, group?: any, parentState?: any) => any;
export const ParseGID: (gid: number) => any;
export const ParseImageLayers: (json: any) => any[];
export const ParseJSONTiled: (name: string, source: any, insertNull: boolean) => any;
export const ParseObject: (tiledObject: any, offsetX?: number | undefined, offsetY?: number | undefined) => any;
export const ParseObjectLayers: (json: any) => any[];
export const ParseTileLayers: (json: any, insertNull: boolean) => Phaser.Tilemaps.LayerData[];
export const ParseTilesets: (json: any) => any;
//# sourceMappingURL=index.d.ts.map