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arcade-physics

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export = ParseObjectLayers; /** * Parses a Tiled JSON object into an array of ObjectLayer objects. * * @function Phaser.Tilemaps.Parsers.Tiled.ParseObjectLayers * @since 3.0.0 * * @param {object} json - The Tiled JSON object. * * @return {array} An array of all object layers in the tilemap as `ObjectLayer`s. */ declare function ParseObjectLayers(json: object): any[]; //# sourceMappingURL=ParseObjectLayers.d.ts.map