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arcade-physics

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export = ParseObject; /** * Convert a Tiled object to an internal parsed object normalising and copying properties over, while applying optional x and y offsets. The parsed object will always have the properties `id`, `name`, `type`, `rotation`, `properties`, `visible`, `x`, `y`, `width` and `height`. Other properties will be added according to the object type (such as text, polyline, gid etc.) * * @function Phaser.Tilemaps.Parsers.Tiled.ParseObject * @since 3.0.0 * * @param {object} tiledObject - Tiled object to convert to an internal parsed object normalising and copying properties over. * @param {number} [offsetX=0] - Optional additional offset to apply to the object's x property. Defaults to 0. * @param {number} [offsetY=0] - Optional additional offset to apply to the object's y property. Defaults to 0. * * @return {object} The parsed object containing properties read from the Tiled object according to it's type with x and y values updated according to the given offsets. */ declare function ParseObject(tiledObject: object, offsetX?: number | undefined, offsetY?: number | undefined): object; //# sourceMappingURL=ParseObject.d.ts.map