arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export = ParseJSONTiled;
/**
* Parses a Tiled JSON object into a new MapData object.
*
* @function Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled
* @since 3.0.0
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {object} source - The original Tiled JSON object. This is deep copied by this function.
* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed.
*/
declare function ParseJSONTiled(name: string, source: object, insertNull: boolean): Phaser.Tilemaps.MapData | null;
//# sourceMappingURL=ParseJSONTiled.d.ts.map