UNPKG

arcade-physics

Version:
20 lines 1.14 kB
export = ParseJSONTiled; /** * Parses a Tiled JSON object into a new MapData object. * * @function Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled * @since 3.0.0 * * @param {string} name - The name of the tilemap, used to set the name on the MapData. * @param {object} source - The original Tiled JSON object. This is deep copied by this function. * @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map * data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed. */ declare function ParseJSONTiled(name: string, source: object, insertNull: boolean): Phaser.Tilemaps.MapData | null; //# sourceMappingURL=ParseJSONTiled.d.ts.map