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arcade-physics

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export = ParseGID; /** * See Tiled documentation on tile flipping: * http://docs.mapeditor.org/en/latest/reference/tmx-map-format/ * * @function Phaser.Tilemaps.Parsers.Tiled.ParseGID * @since 3.0.0 * * @param {number} gid - A Tiled GID. * * @return {Phaser.Types.Tilemaps.GIDData} The GID Data. */ declare function ParseGID(gid: number): Phaser.Types.Tilemaps.GIDData; //# sourceMappingURL=ParseGID.d.ts.map