arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 626 B
TypeScript
export = CreateGroupLayer;
/**
* Parse a Tiled group layer and create a state object for inheriting.
*
* @function Phaser.Tilemaps.Parsers.Tiled.CreateGroupLayer
* @since 3.21.0
*
* @param {object} json - The Tiled JSON object.
* @param {object} [group] - The current group layer from the Tiled JSON file.
* @param {object} [parentState] - The state of the parent group (if any).
*
* @return {object} A group state object with proper values for updating children layers.
*/
declare function CreateGroupLayer(json: object, group?: object, parentState?: object): object;
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