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arcade-physics

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export = CreateGroupLayer; /** * Parse a Tiled group layer and create a state object for inheriting. * * @function Phaser.Tilemaps.Parsers.Tiled.CreateGroupLayer * @since 3.21.0 * * @param {object} json - The Tiled JSON object. * @param {object} [group] - The current group layer from the Tiled JSON file. * @param {object} [parentState] - The state of the parent group (if any). * * @return {object} A group state object with proper values for updating children layers. */ declare function CreateGroupLayer(json: object, group?: object, parentState?: object): object; //# sourceMappingURL=CreateGroupLayer.d.ts.map