arcade-physics
Version:
Use Arcade Physics without Phaser.
13 lines • 412 B
TypeScript
export = BuildTilesetIndex;
/**
* Master list of tiles -> x, y, index in tileset.
*
* @function Phaser.Tilemaps.Parsers.Tiled.BuildTilesetIndex
* @since 3.0.0
*
* @param {Phaser.Tilemaps.MapData} mapData - The Map Data object.
*
* @return {array} An array of Tileset objects.
*/
declare function BuildTilesetIndex(mapData: Phaser.Tilemaps.MapData): any[];
//# sourceMappingURL=BuildTilesetIndex.d.ts.map