arcade-physics
Version:
Use Arcade Physics without Phaser.
31 lines • 1.06 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Decode base-64 encoded data, for example as exported by Tiled.
*
* @function Phaser.Tilemaps.Parsers.Tiled.Base64Decode
* @since 3.0.0
*
* @param {object} data - Base-64 encoded data to decode.
*
* @return {array} Array containing the decoded bytes.
*/
var Base64Decode = function (data) {
var binaryString = window.atob(data);
var len = binaryString.length;
var bytes = new Array(len / 4);
// Interpret binaryString as an array of bytes representing little-endian encoded uint32 values.
for (var i = 0; i < len; i += 4) {
bytes[i / 4] = (binaryString.charCodeAt(i) |
binaryString.charCodeAt(i + 1) << 8 |
binaryString.charCodeAt(i + 2) << 16 |
binaryString.charCodeAt(i + 3) << 24) >>> 0;
}
return bytes;
};
module.exports = Base64Decode;
//# sourceMappingURL=Base64Decode.js.map