arcade-physics
Version:
Use Arcade Physics without Phaser.
11 lines • 363 B
TypeScript
export = AssignTileProperties;
/**
* Copy properties from tileset to tiles.
*
* @function Phaser.Tilemaps.Parsers.Tiled.AssignTileProperties
* @since 3.0.0
*
* @param {Phaser.Tilemaps.MapData} mapData - The Map Data object.
*/
declare function AssignTileProperties(mapData: Phaser.Tilemaps.MapData): void;
//# sourceMappingURL=AssignTileProperties.d.ts.map