arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 1.52 kB
TypeScript
export const FromOrientationString: (orientation?: string | undefined) => Phaser.Tilemaps.OrientationType;
export const Parse: (name: string, mapFormat: number, data: any, tileWidth: number, tileHeight: number, insertNull: boolean) => Phaser.Tilemaps.MapData;
export const Parse2DArray: (name: string, data: number[][], tileWidth: number, tileHeight: number, insertNull: boolean) => Phaser.Tilemaps.MapData;
export const ParseCSV: (name: string, data: string, tileWidth: number, tileHeight: number, insertNull: boolean) => Phaser.Tilemaps.MapData;
export const Impact: {
ParseTileLayers: (json: any, insertNull: boolean) => Phaser.Tilemaps.LayerData[];
ParseTilesets: (json: any) => any[];
ParseWeltmeister: (name: string, json: any, insertNull: boolean) => any;
};
export const Tiled: {
AssignTileProperties: (mapData: Phaser.Tilemaps.MapData) => void;
Base64Decode: (data: any) => any[];
BuildTilesetIndex: (mapData: Phaser.Tilemaps.MapData) => any[];
CreateGroupLayer: (json: any, group?: any, parentState?: any) => any;
ParseGID: (gid: number) => any;
ParseImageLayers: (json: any) => any[];
ParseJSONTiled: (name: string, source: any, insertNull: boolean) => any;
ParseObject: (tiledObject: any, offsetX?: number | undefined, offsetY?: number | undefined) => any;
ParseObjectLayers: (json: any) => any[];
ParseTileLayers: (json: any, insertNull: boolean) => Phaser.Tilemaps.LayerData[];
ParseTilesets: (json: any) => any;
};
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