arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 452 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Tilemaps.Parsers.Impact
*/
module.exports = {
ParseTileLayers: require('./ParseTileLayers'),
ParseTilesets: require('./ParseTilesets'),
ParseWeltmeister: require('./ParseWeltmeister')
};
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