arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 709 B
TypeScript
export = ParseTileLayers;
/**
* Parses all tilemap layers in an Impact JSON object into new LayerData objects.
*
* @function Phaser.Tilemaps.Parsers.Impact.ParseTileLayers
* @since 3.0.0
*
* @param {object} json - The Impact JSON object.
* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
* data are handled (see {@link Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled}).
*
* @return {Phaser.Tilemaps.LayerData[]} - An array of LayerData objects, one for each entry in
* json.layers with the type 'tilelayer'.
*/
declare function ParseTileLayers(json: object, insertNull: boolean): Phaser.Tilemaps.LayerData[];
//# sourceMappingURL=ParseTileLayers.d.ts.map