arcade-physics
Version:
Use Arcade Physics without Phaser.
34 lines • 1.02 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('../const/ORIENTATION_CONST');
/**
* Get the Tilemap orientation from the given string.
*
* @function Phaser.Tilemaps.Parsers.FromOrientationString
* @since 3.50.0
*
* @param {string} [orientation] - The orientation type as a string.
*
* @return {Phaser.Tilemaps.OrientationType} The Tilemap Orientation type.
*/
var FromOrientationString = function (orientation) {
orientation = orientation.toLowerCase();
if (orientation === 'isometric') {
return CONST.ISOMETRIC;
}
else if (orientation === 'staggered') {
return CONST.STAGGERED;
}
else if (orientation === 'hexagonal') {
return CONST.HEXAGONAL;
}
else {
return CONST.ORTHOGONAL;
}
};
module.exports = FromOrientationString;
//# sourceMappingURL=FromOrientationString.js.map