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arcade-physics

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export = FromOrientationString; /** * Get the Tilemap orientation from the given string. * * @function Phaser.Tilemaps.Parsers.FromOrientationString * @since 3.50.0 * * @param {string} [orientation] - The orientation type as a string. * * @return {Phaser.Tilemaps.OrientationType} The Tilemap Orientation type. */ declare function FromOrientationString(orientation?: string | undefined): Phaser.Tilemaps.OrientationType; //# sourceMappingURL=FromOrientationString.d.ts.map