arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 671 B
TypeScript
export = ObjectLayer;
/**
* @classdesc
* A class for representing a Tiled object layer in a map. This mirrors the structure of a Tiled
* object layer, except:
* - "x" & "y" properties are ignored since these cannot be changed in Tiled.
* - "offsetx" & "offsety" are applied to the individual object coordinates directly, so they
* are ignored as well.
* - "draworder" is ignored.
*
* @class ObjectLayer
* @memberof Phaser.Tilemaps
* @constructor
* @since 3.0.0
*
* @param {Phaser.Types.Tilemaps.ObjectLayerConfig} [config] - The data for the layer from the Tiled JSON object.
*/
declare var ObjectLayer: any;
//# sourceMappingURL=ObjectLayer.d.ts.map