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arcade-physics

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export = ObjectLayer; /** * @classdesc * A class for representing a Tiled object layer in a map. This mirrors the structure of a Tiled * object layer, except: * - "x" & "y" properties are ignored since these cannot be changed in Tiled. * - "offsetx" & "offsety" are applied to the individual object coordinates directly, so they * are ignored as well. * - "draworder" is ignored. * * @class ObjectLayer * @memberof Phaser.Tilemaps * @constructor * @since 3.0.0 * * @param {Phaser.Types.Tilemaps.ObjectLayerConfig} [config] - The data for the layer from the Tiled JSON object. */ declare var ObjectLayer: any; //# sourceMappingURL=ObjectLayer.d.ts.map