arcade-physics
Version:
Use Arcade Physics without Phaser.
36 lines • 1.35 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extend = require('../utils/object/Extend');
var CONST = require('./const');
/**
* @namespace Phaser.Tilemaps
*
* @borrows Phaser.Tilemaps.Orientation.ORTHOGONAL as ORTHOGONAL
* @borrows Phaser.Tilemaps.Orientation.ISOMETRIC as ISOMETRIC
* @borrows Phaser.Tilemaps.Orientation.STAGGERED as STAGGERED
* @borrows Phaser.Tilemaps.Orientation.HEXAGONAL as HEXAGONAL
*/
var Tilemaps = {
Components: require('./components'),
Parsers: require('./parsers'),
Formats: require('./Formats'),
ImageCollection: require('./ImageCollection'),
ParseToTilemap: require('./ParseToTilemap'),
Tile: require('./Tile'),
Tilemap: require('./Tilemap'),
TilemapCreator: require('./TilemapCreator'),
TilemapFactory: require('./TilemapFactory'),
Tileset: require('./Tileset'),
TilemapLayer: require('./TilemapLayer'),
Orientation: require('./const/ORIENTATION_CONST'),
LayerData: require('./mapdata/LayerData'),
MapData: require('./mapdata/MapData'),
ObjectLayer: require('./mapdata/ObjectLayer')
};
Tilemaps = Extend(false, Tilemaps, CONST.ORIENTATION);
module.exports = Tilemaps;
//# sourceMappingURL=index.js.map