arcade-physics
Version:
Use Arcade Physics without Phaser.
61 lines • 1.48 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Phaser Tilemap constants for orientation.
*
* @namespace Phaser.Tilemaps.Orientation
* @memberof Phaser.Tilemaps
* @since 3.50.0
*/
/**
* Phaser Tilemap constants for orientation.
*
* To find out what each mode does please see [Phaser.Tilemaps.Orientation]{@link Phaser.Tilemaps.Orientation}.
*
* @typedef {Phaser.Tilemaps.Orientation} Phaser.Tilemaps.OrientationType
* @memberof Phaser.Tilemaps
* @since 3.50.0
*/
module.exports = {
/**
* Orthogonal Tilemap orientation constant.
*
* @name Phaser.Tilemaps.Orientation.ORTHOGONAL
* @type {number}
* @const
* @since 3.50.0
*/
ORTHOGONAL: 0,
/**
* Isometric Tilemap orientation constant.
*
* @name Phaser.Tilemaps.Orientation.ISOMETRIC
* @type {number}
* @const
* @since 3.50.0
*/
ISOMETRIC: 1,
/**
* Staggered Tilemap orientation constant.
*
* @name Phaser.Tilemaps.Orientation.STAGGERED
* @type {number}
* @const
* @since 3.50.0
*/
STAGGERED: 2,
/**
* Hexagonal Tilemap orientation constant.
*
* @name Phaser.Tilemaps.Orientation.HEXAGONAL
* @type {number}
* @const
* @since 3.50.0
*/
HEXAGONAL: 3
};
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